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NoteWorthy 1.85 Page 1
CONTENTS
1 What is NoteWorthy?...............................2
2 For those who don't read manuals..................3
3 Getting started...................................4
4 Mastering the program: the file selection screen..5
5 Mastering the program: defining your system.......6
6 Mastering the program: the music screen...........7
7 Mastering the program: typing in music............8
8 Mastering the program: viewpoints and moving around 15
9 Mastering the program: getting help...............18
10 Mastering the program: adding text................19
11 Mastering the program: adding lines and curves....21
12 Mastering the program: copying and deleting.......23
13 Mastering the program: layout and formatting......24
14 Mastering the program: altering existing music....27
15 Mastering the program: file saving and loading....29
16 Mastering the program: printing...................30
17 Mastering the program: altering system layouts....32
18 Mastering the program: transposing................33
19 Case study: a single-stave melody with words......34
20 Case study: a hymn tune...........................35
21 Case study: a piano score.........................36
Appendix A: NWSETUP and NW.CFG....................37
Appendix B: For computer novices..................38
Appendix C: Names and paths.......................40
Appendix D: Making the program run faster.........41
Appendix E: Error messages........................42
Appendix F: Note styles...........................45
Appendix G: Software Performance Report...........46
NoteWorthy 1.85 Page 2
1. What is NoteWorthy?
NoteWorthy is a music printing and editing program. It is
NOT a program which interfaces to any other form of music
suite. It will not drive a MIDI interface, nor take data
from one. It is (currently) not mouse-driven but keyboard-
driven, in the belief that - once mastered - this is the
fastest way for a musician to enter music onto a sheet.
It is page-oriented, and currently only handles one page of
music at a time at a constant 8" wide and up to A4 or
Foolscap length as defined by the user.
The system works on monochrome Hercules, and colour or
monochrome EGA and VGA video systems. A setup program is
provided to customise your package to your video, printer
and computer systems. It will work from 720K floppy disk or
twin 360K disks but operates faster from a hard disk.
It drives common 9- and 24-pin printers, and other systems
which can emulate them, such as bubble-jets. It can operate
a LaserJet-compatible printer in 150dpi or 300dpi modes.
These are directly comparable to the 9- and 24-pin modes and
are referred to as "low resolution" and "high resolution" in
this documentation.
NoteWorthy 1.85 Page 3
2. For those who Don't read manuals
Getting started quickly: five steps
1 Make sure the files
NW.EXE
NWSETUP.EXE
NW.OVL
NW.HLP
NW.FNT
NW.TUT
NW.F24
NW.F13
NW.F08
are available on your current directory. These can
simply be COPYd from the distribution disk.
2 Run the program NWSETUP. Choose the required options
for your graphics system, printer and keyboard.
3 Type the command NW and press the Enter key. Press
the required key to move beyond the credit screen.
4 Select New File (with Enter), and Two-stave system at
the next menu, moving to the right-hand menu to start
the program.
5 Press Alt-F1 and follow the tutorial.
Sample demonstration files corresponding to the case studies
in this manual are on the distribution disk with the
extension .DEM . The program can be made to perform a
demonstration by typing
NW /DEMO:CASE1
if (eg) CASE1.DEM is the demonstration file. When the
demonstration stops you may continue to add to this music,
save or edit it as you wish.
NoteWorthy 1.85 Page 4
3. Getting Started
Hard disk installation
1 Make a subdirectory of your choice and copy all the
files on the distribution disk(s) to it, eg
MD C:\NW
COPY A:*.* C:\NW
2 Move into that directory
C:
CD \NW
3 Run the main NW program:
NW
If you wish to use the program from another directory then
you may set your DOS PATH to include this directory
(PATH=C:\NW) and you will be able to run NoteWorthy from any
subdirectory or disk.
The function of all the files is contained in Appendix C
(page 40).
Users new to DOS may like to read Appendix B on page 38.
Running on a 720K/1.2Mb/1.44Mb floppy disk
The working files will all fit on one floppy disk so it is
only necessary to make a working disk by copying all the
files from the installation disk(s) to that disk in a manner
similar to Hard disk installation above and make that disk
your default drive:
COPY A:*.* B:
B:
NW
Music data files may be stored on another volume using the
options at the file selection screen (see page 5).
Running on 2 x 360K floppy disks.
Make copies of the distribution disk(s), use the program
disk in (eg) drive A, and place the high-resolution printer
disk files (NW.F24, NW.F13, NW.F08) on a disk in drive B.
Include drive A in the PATH (PATH=A:) and you will be able
to run from drive B and save your data on this disk.
NoteWorthy 1.85 Page 5
4. Mastering the Program: The File Selection
Screen
The program is started with the command
NW
The file selection screen is then seen. It contains a list
of files in the current directory with extension ".NW" which
the program expects to be NoteWorthy data files. At the end
of this list the other subdirectories and drives are listed,
including the DOS pseudo-directory ".." . By moving the
cursor with the arrow keys and selecting with Enter you can
do one of five things:
1 Select a directory name (shown as terminating
with the \ character) to move into that
subdirectory.
2 Selecting the directory "..\" to move to the
parent directory
3 Selecting another disk (eg [A:]) to move to
that device
4 Selecting the first option "New file" to
start a new document. The program then
requires the stave/system relationships to be
defined: see the next section "Defining your
system" on page 6.
5 Selecting one of the other .NW files will
load that file for editing.
6 Pressing Escape quits the program.
If the name of the existing file you wish to edit is known,
then you can start NoteWorthy more quickly by giving this
name as a parameter:
NW MYFILE
If MYFILE.NW is the music file to be loaded initially.
NoteWorthy 1.85 Page 6
5. Mastering the Program: Defining your
System
In these notes the word 'system' is used in its musical
sense, as a group of staves bound together by a brace or
braces and (in this program) sharing a common bar line.
When asking for a new file to be made up, the System
Definition Screen is shown:
This screen gives you the opportunity to define the default
number of staves which constitute a system and the binding
(braces) between them. For instance pianoforte music is
usually defined with two staves bound together, organ music
with three (of which the top two are bound), and so on. The
maximum number of staves on one page is 12, but these can be
made up of systems of differing construction, see Altering
system layout, page 32 below.
As well as defining the default number of staves per system,
this section of the program allows you to define the way in
which these staves are bound together. After selecting the
number of staves per system from the left-hand menu, you
have the opportunity in the centre menu of defining the
braces around sets of staves (provided, of course that you
have defined more than one stave per system).
To assist this definition a small picture on the lower right
section of the screen helps you to visualise what you will
see in on paper as you choose the bracketing of the staves.
Note that you are defining only one system. You can create
more when in music entering mode, and even change their
bindings and numbers of staves.
While the page on the screen is shown full of staves, the
one you are working on is shown in yellow (or bright) in the
diagram.
Should you want to "unbind" staves which you have defined as
bound then you must can select the 'bind/unbind' option
again.
When you are satisfied with your definitions then you can
select "Start" or "Quit" from the right-hand menu.
You are then presented with the main edit screen.
NoteWorthy 1.85 Page 7
6: Mastering the program: the music screen
The main input screen is divided into two sections. The
upper section is where the music will appear and should
initially consist of one system defined as in section 5
above. The lower section contains of the status and messages
area. On the left is (initially) a crotchet with two stems
and a crotchet rest. This indicates that
a the default note length is a crotchet
b the stem will point in either direction
according to the position of the note on the
stave
Central in this area is the message 'Enter Mode' indicating
that the editor is waiting for music to be entered. Other
modes are Edit, Line-draw, Curve-drawing etc, covered in
sections below.
If the tutorial file (NW.TUT) is present in the NoteWorthy
directory then the message "Tutorial Alt-F1" will appear at
the left. Likewise NoteWorthy has the facility for a
supplied Hint File (NW.HNT), and if this is present then
Shift-F1 may be pressed to view it. This file may contain
late information not contained in this manual so it is
always worth looking at it - at least once! Help is also
always available with the F1 key as indicated at the right
of the screen.
Aspect ratios
If you have a VGA monitor and have selected the VGA option
via the NWSETUP program, then the music as it appears on
screen will be rather foreshortened, ie squashed vertically.
The reason for this lies in the What-You-See-Is-What-You-Get
nature of NoteWorthy. If you are using a 9-pin printer, then
each pixel (dot) on the screen corresponds exactly to one
dot on the printer. This means that your music will always
appear on paper exactly as you see it on screen. (High-
density - 24 pin/300 dpi laser - users will merely see a
smoothed-out version of the 9-pin output on their
printouts). Hercules and EGA users will see a screen which
is much nearer the actual printout aspect ratio, but VGA
users will be able to see more staves on the screen at one
time. If this misleading aspect ratio is distracting then
VGA users can switch to EGA mode by rerunning NWSETUP and
stipulating that they have an EGA system. In any case,
whatever system you are using, typing Alt-F2 gives Preview
mode which always give a correctly scaled representation of
the final printout.
NoteWorthy 1.85 Page 8
7: Mastering the Program: Typing in music
The principles on which the program is based are simple to
understand and intuitive in approach. The program is based
on key-presses which are intended to be helpful in a
mnemonic or other way.
The current 'cursor' position is shown by a dotted (yellow
on colour systems) I-shaped cursor when in Enter Mode. The
left and right cursor keys will change its position, as will
Ctrl-Left and Ctrl-Right at a faster rate. A complete list
of cursor movement commands is shown below in section 8
(page 15), and can always be seen on the Help Screens (F1)
Particular objects are now created by pressing a particular
key or combination of keys, in which case the object will
appear on the stave in grey (or yellow on colour systems).
But pressing a particular key does not fix that object on
the paper: this is performed by adding a completion
keystroke (eg Enter - see Completion Keys below, page 14,
for a full list - or the F1 Help). The advantage of this is
that the object can be manipulated into position, its
attributes altered, or even changed to a different symbol
before it is 'frozen' into the paper with the completion
key. (Of course even once 'frozen' it can be altered - see
section on editing below, page 27).
It is important to realise that all objects defined on the
sheet are linked to a particular stave. This is obvious in
the case of notes, clefs, etc., but also applies to text,
slurs, lines and dynamic markings. Normally this is no
drawback but it should be realised that moving the stave
vertically with respect to its neighbours will move all the
objects associated with it. If you want an object to be
attached to a different stave then move to that stave (see
section 8, Viewpoints, p. 15 below) and then define the
object.
Sometimes during editing it is found that the some of the
objects on screen have been partially or totally erased. If
this happens the following keys are useful:
F2 Redraw the current stave
Shift-F2 Redraw the whole screen.
An aside: In particular, text (see page 19) is also attached
to a stave. If you have entered text above stave 1
when, for instance, the cursor is on stave 2, then
redrawing stave 2 will also erase stave 1. Press
Shift-F2 to redraw all the staves.
It is of course best to add text to staves to
which it logically belongs, such as the work title
to stave 1, and words of a song to stave
containing the melody.
NoteWorthy 1.85 Page 9
The complete list of keystrokes and symbols available is as
follows, in somewhat logical order:-
Alt-S Define a clef. The first press of this
key will cause a treble (G) clef to appear at
the current position. A second Alt-S changes
the symbol to a bass (F) clef and repeated
presses will change it to an alto (C) and
tenor clef before it cycles back to the
treble clef. Normally this would be the first
symbol entered on a new stave as it is not
possible to enter key signatures or notes
until the clef is defined.
K This defines a one-sharp key signature
appropriate to the clef defined. Repeated
pressing will add more sharps up to 6.
Continuing to press K defines the key of 6
flats, 5, 4 etc.
Sh-K Shift-K moves through the flat keys in the
same way as K moves through the sharp keys.
Note that giving the command sequence K -
Shift K - Enter defines a null key signature
of C major. If this is the first key
signature on the stave then it is shown as a
natural sign on the centre stave, but of
course will not print. This is of particular
value if the music is likely to be transposed
later, as the correct key signature will then
be placed at this position. (This is one rare
departure from the WYSIWYG status of the
package in that on-screen symbols are
normally printed)
Alt-T Defines a common-time (C) time
signature. A second press defines an alla-
breve (¢) time signature.
Alt-U Defines the upper number of a time
signature as '2'. Repeated pressings cycle
through the numbers 3 to 9 and back to 0 and
1 etc.
Alt-L Defines the lower number of a time
signature as '4'. Repeated pressings cycle
through the values '8', '16', '1' and '2'.
NoteWorthy 1.85 Page 10
1 Defines the default note duration (shown at
the bottom of the screen) to be a breve. The
other durations defined are as follows:
2 Default becomes semibreve
3 Default becomes minim (double-note)
4 Default becomes crotchet (whole note)
5 Default becomes quaver (half-note)
6 Default becomes semiquaver (quarter note)
7 Default becomes demisemiquaver
8 Default becomes hemidemisemiquaver
If a note has already been defined by A to G
(below) then pressing these keys will change
the current (uncompleted) note's duration as
well as the default note duration.
A-G This places a note on the stave at the
appropriate position on the stave in the
duration given by the default shown on the
information screen. If the same named note on
a different octave is required then the up or
down arrows can be used to redefine the note.
Because of the inconvenience of continually
changing the default note duration, the
additional commands Shift-A to Shift-G, Ctrl-
A to Ctrl-G and Alt-A to Alt-G are available,
resulting in notes of twice, four times and
half the duration of the default
respectively. Thus for instance if the
default note is a quaver, then
Shift-A produces a crotchet 'A'
Ctrl-A produces a minim 'A'
Alt-A produces a semiquaver 'A'.
NoteWorthy 1.85 Page 11
Notes have many other attributes (dots, beams, etc) and a
complete list of attributes and their keystrokes can be
found at the end of this section.
Z Defines a rest in the current note duration.
The conventions for Shift, Ctrl and Alt for
changing the duration apply as for notes
above. (Z=zzzzz, asleep, geddit?). Rests can
be dotted in the same manner as notes.
/ Defines a bar line. Note that while the bar
line can be defined from any stave in the
system, it has an existence only on the top
stave. (This is important when editing it:
see section 9 below). Subsequent presses
define double bar lines and three types of
repeat bar lines before producing a single
bar line again.
~ (tilde) Starts a spread chord sign moving
vertically upwards from the bottom of the
stave. The position may of course be adjusted
with the arrow keys. The length of the wavy
line can be increased by pressing ~ again,
and decreased with the backspace key as if
typing text.
Ctrl-N Creates a new system of the default type
(up to a maximum of 12 staves per page) below
the last created. The cursor moves to the
left of that new system and the clefs and key
signatures used in the previous system are
inserted. They can be deleted if required
(see 8. Editing, below page 27).
Y There are a small number of special symbols
which this key produces, and which repeated
pressing will cycle through. These are:
Pause (over)
Pause (under)
Emphasis (>)
Sign for Dal Segno (2 styles)
Large % sign for repeated bars
Large / sign for repeated bars
Inverted V accent character
NoteWorthy 1.85 Page 12
Ctrl-Y Produces a symbol at the centre of the
current stave. The available (lesser used)
symbols constitute a long list, so Alt-Y will
cycle through the list in the opposite
direction.
These symbols include notes (among many
others) and it is important to realise that
these symbols are not notes in the sense of
being attached to a pitch, but are simply
free symbols which can be moved vertically
with the arrow keys and placed anywhere on
the screen. One use could be for indicating
the tempo of a piece in conjunction with text
mode.
Alt-0 to 9 These are a set of other smaller symbols
such as dots, circles and lines. In later
versions of the package these will be
modifiable as user-defined symbols.
NoteWorthy 1.85 Page 13
Note attributes
While a note is being defined (ie after giving it a name
with A-G etc, and before it is fixed with a completion key)
the following keys are also operative:
J Stem up (the note looks like a J - geddit?).
The default note at the bottom of the screen
also changes when this key is used.
P Stem down (geddit again?). Default changes.
O (letter O) No stem. Useful for adding single
notes to the stem of another note. Default
changes.
I Stem direction determined by position of note
on stave as in single melodies. Default
changes.
. (full stop) Add a dot to the note. A second
press makes this double-dotting. A third
press removes the dotting.
' (Apostrophe). Defines the note as staccato. A
second press defines it as staccatissimo ('),
and a third press makes it normal again.
= (equals) Places a horizontal line above/below
the note as emphasis. A second press removes
the emphasis.
0 (number zero) Change note style. The first
press will change the note to a small note,
and other types, including cross-headed
notes. The styles are shown in Appendix F on
page 45. This key also affects accidentals
and makes them small so that they fit in with
small notes.
^v (Up and down arrow keys). These cause the
note to rise or fall by an octave, up to 12
leger lines above or below the stave.
<- (Backspace) If the note is a quaver or
shorter then this causes it to be beamed to
the most recent note on the stave with its
stem in the same direction and of the same
size (see 0 above). A second press of this
key 'unbeams' the note.
T/t This causes the note to be tied to the most
recent note of the same pitch on the stave.
If a capital T is used then the tie is shown
'overhand', the lower case t is for
'underhand' ties. A second press destroys the
tie.
V This turns the note into a flat symbol. V
points downwards, hence flat??
NoteWorthy 1.85 Page 14
W Turns the note into a double flat (W=2 Vs,
see?)
S As V above, but for a sharp.
X As V above, but for a double sharp.
N As V above, but for a natural sign.
Completion Keys
Notes require attributes attaching before they are
'completed', and all symbols can be navigated into place
with cursor keys before they are frozen in position. The
following is a list of keys which will complete an object.
Enter Complete the symbol but do not move the
cursor. Useful for entering many notes as a
chord or the upper and lower elements of time
signatures.
Spacebar Complete and move a default distance right.
The actual distance is dependent on the
symbol just completed so that notes shorter
than the pulse (page 24) have less space,
dotted notes have more and notes longer than
pulse have more.
If the completion key for an accidental is
spacebar then a default note is placed just
after it. If this is not needed then it can
be changed or aborted (with Esc).
PgUp,PgDn Complete and move the cursor to the stave
above or below. These are useful for aligning
objects in the same position within a system.
Tab Complete and move right to align with the
next major object anywhere in the current
system. This is useful for aligning objects
together, such as chords across a piano part
or key signature changes. Not all objects are
used as 'stopping points' for the cursor,
however, in particular the cursor will not
jump to Text, Bar lines, Curves, Lines or
accidentals.
Shift-Tab As Tab but the movement is to the previous
object.
NoteWorthy 1.85 Page 15
8. Mastering the program: viewpoints and
moving around
Horizontal movement
As has been mentioned above, NoteWorthy is a WYSIWYG
package: the pixels on the screen are exactly the pixels
printed on a low-density print image of 120 dots per inch,
with paper width of 8" (960 dots). Since a VGA or EGA screen
is 640 pixels wide (and Hercules is 720), the full paper is
wider than one screen. Therefore we must be able to 'pan'
across to the right-hand side of the page. The package will
do this automatically whenever it is required, but the
following keys also affect horizontal movement:
Home Moves to the left side of the paper and
positions the cursor appropriately.
End Moves to the right similarly.
Spacebar Moves to the left by a default distance (see
Completion Symbols, page 14 above)
Tab Moves right to the position on the stave
which has a object defined in the current
system. This is useful for aligning music.
See Completion Keys, page 14 above)
Shift-Tab As Tab but moves left to the previous
object's position. See Completion Keys.
Ctrl-Home Moves left and positions the cursor slightly
in from the left margin.
Ctrl-End Move to the right margin and pan right if
necessary.
F3 Pressing this key toggles in and out of 'Zoom
mode' in which it is possible to see the full
page compressed. It is perfectly possible to
work in Zoom mode, but it may be that text
and other fine work becomes harder due to the
compression of pixels on the screen.
NoteWorthy 1.85 Page 16
Vertical Movement
The cursor is always placed on a particular stave, but may
be moved between staves as follows:
^v (Up and down arrow keys). When there is no
object uncompleted (in yellow or grey) then
the arrow keys move the cursor from stave to
stave. This is identical in action to PgUp
and PgDn below.
PgDn Moves to the next stave completely visible on
the screen, or if this is the lowest on the
screen, moves to the first on the screen.
PgUp Moves up likewise
Ctrl-PgDn Redraws the screen so that the top stave
shown is the next full system below that
currently on display.
Ctrl-PgUp Ditto, moving upward.
Alt-PgUp/F4 Shift the screen down by one stave. Alt-
PgUp is only available on extended (102-key)
keyboards.
Alt-PgDn/Shift-F4 Shift the screen up by one stave.
Alt-PgDn is only available on extended (102-
key) keyboards.
Esc 1 to 9 Each system is shown with a non-printing
system number above on the left (or right).
Pressing the Escape key brings up another
menu (see below), and pressing one of the
number keys 1 to 9 allows rapid movement to
the system of that number.
F5 This pans the screen up by a small amount.
Shift-F5 Pans the screen down.
F6,Shift-F6 These keys will move the current stave
up or down relative to the page by a small
amount. Staves can be repositioned vertically
at any time, but this is faster when the
stave is empty.
At times the screen may need refreshing if objects or parts
of objects have been obscured by editing or moving other
objects. When this happens F2 will redraw the current stave
and Shift-F2 will redraw the whole screen.
Note that the redrawing of a stave is a matter of erasing
the stave and redrawing its components. In the interest of
speed, erasing is simply a clearing of a rectangle
encompassing the highest and lowest objects attached to that
stave. It may happen that this causes erasure of some part
of an adjacent stave, in which Shift-F2 will be the best
form of refresh.
NoteWorthy 1.85 Page 17
The bottom of the page (as given in the page length in
NWSETUP) is marked by a small white block on screen with two
upward arrows (^^) inside whenever the bottom of the paper
is on the screen. This does not preclude the music being
entered off the paper as the page length could be changed
later. It merely acts as a warning.
NoteWorthy 1.85 Page 18
9. Mastering the Program: Getting Help
Help
There are a number of help screens available to remind you
of the key strokes which the package uses. Pressing F1 at
any time will produce a help screen relevant to the current
activity, but any of the other screens can be accessed with
the PgUp or PgDn keys. Press any other key to return to the
editor screen.
Tutorial
Pressing Alt-F1 will produce an on-line tutorial provided
the file NW.TUT is present on the directory. In fact if this
file is not present then the invitation to run the tutorial
will not appear at the bottom left of the main screen.
The tutorial is intended to be a "get-you-started" session,
and when this has been run, disk space could be saved by
deleting the file NW.TUT from the disk.
Hints
If the file NW.HNT is available on the disk then the main
screen will invite you to press Shift-F1. This file is
intended to be for updates to the manual such as new
features in the version you have been supplied with. But
once read, you may alter this file yourself and use it for
notes, etc. Simply edit it with EDLIN, EDIT or any ASCII
file editor.
NoteWorthy 1.85 Page 19
10. Mastering the program: Adding text
The package works in a number of modes. You will have
entered music in Enter mode but also available are Edit,
Text, Line-draw and Curve-draw and Block modes. In colour
systems the screen border changes colour as an assistance in
monitoring the mode changes.
Text mode is entered with F9 or the " (quotation mark) key.
The cursor changes to a small cross cursor, the mode is
flagged in the status area at the bottom of the screen, and
the current text font is shown.
There are four text fonts, and provided no text has yet been
placed on the screen a further press of F9 will cycle
between them. They are essentially in two sizes, with
upright and italic in each. The smaller is ideal for words
added to music, the larger for titles, and in its italic
form, for dynamic markings such as ff.
When in text mode the alphanumeric keys respond as might be
expected, the backspace key deletes text, and the arrows
position it more exactly. If Escape is pressed then the text
addition is aborted, if Enter is pressed then it is
completed, the text fixed in position and the system returns
to normal Insert mode again.
Should the text be completed with Ctrl-Enter then the
current text is completed, the program stays in text mode
and the cursor starts again just under the last text start.
This will be found very useful when entering verses etc.
In text mode special keystrokes available are:
F9 Change font (as above). Can only be performed
when no text has yet been typed at the
cursor.
Alt-B This produces a flat symbol.
Alt-N A natural symbol. The sharp symbol is
served by the standard keyboard # symbol
Alt-C This produces a copyright symbol, as in
NoteWorthy 1.85 Page 20
Ctrl-A to G Pressing these keys results in the
symbol A to G appearing at the cursor in
inverse video which will be printed normally
on paper. These represent special text
symbols which will undergo a transposition
when the Transpose function (section 17, page
33) is used. Thus placing an inverse E
followed by the flat sign and later
transposing the stave up one semitone will
lose the flat sign. A further semitone
transposition and this E would become an F.
Transposing up a further semitone will change
the F to F# etc. These symbols are
particularly useful for guitar or other
harmony chords.
~ (tilde) Although not strictly a special
symbol, it should be noted that this
character is designed so that it mates with a
second tilde for use in a trill sign.
The NoteWorthy database is based around the notion of
objects on the stave. Each word of text becomes a separate
object, so that if a complete sentence of many words is
entered, the completion of text mode causes the program to
break this sentence into separate words, each of which it
regards as an object (words of over 12 letters are broken up
too). This does not affect any item of the printing process,
but Edit Mode (chapter 13, page 27) behaves differently
since each word will each appear as a separate object able
to be moved or deleted independently.
The best way to enter words under a piece of music will thus
be to enter the words as a complete phrase using multiple
spacebar presses to give the words their spacing, thus
avoiding repositioning the cursor for each word. See Case
Study 1.
NoteWorthy 1.85 Page 21
11. Mastering the Program: Adding lines and
curves
Straight lines
This mode is useful for drawing crescendo and decrescendo
marks, first and second time bar markings and any form of
orthogonal or diagonal lines. It is entered with the key
Shift-F9 at which time the cursor changes to a large +
marker which facilitates alignment on the screen of the ends
of segments. During Line-Draw mode The following keys are
then operative:
Arrows Move the cursor. The Ctrl key may be used to
enhance this movement.
Enter When first pressed, this key marks the start
of a line, and subsequently moving the cursor
drags the other end of the line around the
screen. A second press completes this line
and starts another so that continuous line
segments may be produced.
Esc This aborts the current line (begun with the
last Enter key) and returns to Enter mode.
Curves
Curve mode is entered with Ctrl-F9, and has a similar
behaviour to Line Mode except that more than two 'anchor
points' are required to define a curve. On entering curve
mode, the cursor changes to a small box and the following
keys are operative:
Arrows As usual, the box moves, and this movement
can be enhanced with the Ctrl key.
One restriction is that curves are always
defined left-to-right, so any attempt to move
the cursor back to the left of the last
anchor position will be ignored.
NoteWorthy 1.85 Page 22
Enter Defines an anchor point. The first press
of this key has little apparent effect,
except that the box moves a little to the
right. The second press defines a straight
line between the last anchor point and the
current one, while the third and subsequent
presses erase the current curve and add a
further anchor point to the curve
(technically known as a cubic spline).
Esc This quits curve-drawing mode and erases the
box markers previously drawn, leaving the
curve on the page.
Up to 20 anchor points can be used to define the curve, but
this is extreme, as in most cases 3 will suffice for a slur,
and 4 or 5 for a phrase mark.
In the drawing of long curves, it is often found that the
position of some of the inner points is not quite right, but
the position of these can be modified in Edit mode to make
the curve just right. Due to the WYSIWYG nature of
NoteWorthy, the positioning of curves, lines, text and other
symbols on the printed page can be relied upon to be the
same on the printed page.
NoteWorthy 1.85 Page 23
12. Mastering the Program: Copying and
deleting
At times it is faster to copy existing phrases of music than
to re-type them. This might be true, for instance, in the
duplication of a voice melody in an accompanying part. In
this context the program produces a facility to copy, move
or delete whole sections of music.
The key Ctrl-F10 enters Block Mode and the cursor changes to
a small cross-hair. Move the cursor to a corner of the
symbols to be marked, press Enter and move the cursor to the
opposite corner. As you do so a box is drawn on the screen
and a second press of the Enter key completes this box. The
objects inside it will turn grey (red on colour) so that the
extent of the block marking can be seen unambiguously.
The following keys are then effective:
Esc Abort the block mode. The program returns to
Enter Mode.
Left,right Move the box (the outline only is shown
moving). As usual, the movement can be
enhanced with the Ctrl key.
PgUp, PgDn The box moves to another stave. Should
this stave be 'off screen' then a full-screen
version of the page and box is shown.
Alt-C Copy the contents of the box to the
current position. The box remains marked for
a possible further copy, move or delete.
Press Esc to return to Enter Mode.
Alt-D Delete the old contents of the box.
Alt-M Move the contents. This is equivalent to
copying the box and then deleting it.
One point must be noted. Since bar lines exist only on the
top stave of a system, and could interfere badly with
existing bar lines if copied or moved, Block Mode Copy,
Delete and Move operations do not include bar lines. These
should be handled separately via edit mode, one at once.
NoteWorthy 1.85 Page 24
13. Mastering the program: Layout and
Formatting
The parameter screen
Pressing Esc when in Enter mode produces a menu of options
(see page (?)). F3 on this menu produces the Parameter
screen, with four options:
1 Spacing grade, 1 - 5. This gives the default space
which will be seen between pulse notes (see next
option) when the spacebar is pressed to complete a
note. Use spacing grade 1 for compressed music and
grade 5 for large default spaces between notes. Of
course the actual spacing can be manually changed with
the arrow keys before a note is frozen in place but the
pressing of space is intended to assist the user with a
convenient sized space.
2 Pulse, Demisemiquaver to semibreve. The pulse note
receives a default space (1, above) when space is used
to move the cursor at completion. Dotted pulse notes
take rather more space, and notes which are double (or
more) take larger space again. Notes half the pulse or
less take less than the default spacing. Judicious use
of these two parameters will minimise manual horizontal
adjustment of notes before fixing them on the stave.
3 Minimum beaming angle (degrees). Set to a default of
10, this affects the aesthetic appearance of beamed
notes. Beams are formed by attempting to fit a straight
line to the tails of the constituent notes, but
gradients close to zero leave a jagged edge when
printed. Thus beams which would have been less than
this beaming angle will be forced to be horizontal. For
instance a minimum beam of 90 would force all beams to
be horizontal, while 0 would allow them all to form
angles with the horizontal.
4 Compression % (see formatting, below)
Changing the system length
Besides compressing and expanding music within a system,
systems themselves may be placed at a distance in from
either the left or the right margin to allow room for text
or special symbols etc. The keys which perform this
operation are Ctrl-R (fix the right margin) and Ctrl-L (fix
the left margin).
Ctrl-L The left side of the current system is
fixed at the cursor position. If this would
have resulted in symbols being 'orphaned'
beyond the stave limits then the operation is
disallowed and a warning sounded.
Ctrl-R The right side of the current position
is fixed at the cursor position. Again it is
not possible to orphan objects outside the
system length.
NoteWorthy 1.85 Page 25
If the margins need to be reset then the cursor can still be
moved back to the original position and the commands re-
typed.
Formatting
It is one thing to type in music, it is another to get the
layout on the page just right. In addition to the pulse and
spacing above, NoteWorthy can help considerably in getting
the bars per line just right. There are three options
available here:
a To push existing work to the left to squeeze
in another bar at the end
b To push some of the existing work right to
insert a bar
c To make the current music expand to fill the
page neatly.
Pressing Esc when in Enter Mode produces a further menu.
In this menu, the keys F4, F5 and F6 produce the effects
above. Note that all actions take place for the whole
system, but specifically these are:
a To produce a compression of the existing
music to the left, first move the cursor to
the position (typically at the end of the
current music on the line), and press
Esc, F4. This will result in a compression by
about 20% to the left. The amount of
compression can be altered by changing the
compression parameter (see above).
b To produce a compression right in order to
open a space, move the cursor to the required
position and press Esc, F5.
c To fill out existing music, move the cursor
to a position in which the music to the left
is not to be moved, and the music to the
right is to be filled out to the stave end
(this will typically be a position after the
key signature) and press Esc, F6.
The compression factor is in the Parameters screen, obtained
by pressing Esc, F3. Press the down arrow to move the cursor
to the Compression Factor value and the left or right arrows
to change it. Press Enter to return to Enter mode.
NoteWorthy 1.85 Page 26
How formatting works
There is no automatic formatting in NoteWorthy. The spacing
is always under your control, and when a compression or
expansion is requested, then the program merely expands or
contracts the spaces between notes in proportion to the
expansion or contraction required. Thus if notes are almost
next to each other it may in fact not be possible to
compress the stave at all. Once notes, clefs, accidentals,
etc are moved then the other items are made to fit in with
this. Lines, curves and text are then moved in accordance
with this reformatting so care must be taken in a
compression that text is not overlapping other text.
Since the Justify option shifts all the objects out to the
complete size of the stave, it is important that the final
object should not be at the end of the stave! It is very
easy to inadvertently leave a bar line at the extreme right
and wonder why Justify does not move the music. Simply
delete the last bar line and try again.
NoteWorthy 1.85 Page 27
14. Mastering the Program: Altering Existing
Music
To enter Edit Mode, press F10. The object nearest the cursor
will now change colour (red for colour systems, grey
otherwise). It can now be edited in a completely intuitive
way depending on the actual symbol shown. The normal input
keys are active except that an object cannot be changed to
another object, although notes can be changed in their
attributes (dots, emphases, names, octaves, durations etc).
Another difference is that in edit mode curves are erased
and their defining points replaced by small boxes whose
position can be altered with the arrow keys. The curves will
be redrawn when edit mode is terminated.
Note that bar lines exist on the top stave of a system only,
so that they can only be moved or changed by moving the
cursor to the top system and editing with F10.
The list of keys available in Edit Mode is as follows:
Arrows Same operation as in Enter Mode. However,
Ctrl-Left and Ctrl-Right change the editable
object to that to the left or right
respectively.
A-G Change object to an A-G note
1-8 Change duration of note (NB the default at
the screen bottom does not change in Edit
Mode)
JPOI Change note stick orientation
<-,T,t Make or break a beam or tie, as in Edit
Mode
0'=. Change note style, staccato, emphasis or
dotting
/ Change bar line type
Kk Change key signature
Yy,Ctrl-Y,Alt-Y Change symbol
Del Delete symbol
If the edit is terminated with Esc then the edit will be
aborted on confirmation of the prompt, but this will cause
the stave to be reinstated just as it was before the F10 key
was pressed. When the edit is terminated with Enter then the
current stave editing is complete and fixed in place.
Many objects can be changed before pressing Enter, using the
Ctrl-L and Ctrl-R keys to move between them. In this way
many objects may be edited at once and then the resulting
complete stave be reinstated into the page.
NoteWorthy 1.85 Page 28
Note that beamed notes may need to be unbeamed before
changing the attributes which would make this impossible (eg
J,P, 0 (zero)).
NoteWorthy 1.85 Page 29
15. Mastering the program: File saving and
loading
Saving your work
At any stage in the addition of music the file being worked
on may be saved via the Escape key and menu (page (?)). The
sequence is Esc S and a new menu appears offering the user
the opportunity to define or change the output file name.
The file will, however, always have an extension of .NW so
that the program will recognise it on the choice menu.
If a file is saved when another file of the same name exists
then the old file is saved with the extension of .BAK and
the new one takes the .NW extension.
There is currently no mechanism in NoteWorthy to load a .BAK
file, should you need to use a .BAK file then you will need
to exit the program (or shell to DOS with Esc F2) and rename
the .BAK file with a suitable new name and .NW extension, eg
RENAME MYFILE.BAK OLDFILE.NW
Loading
When working on one file it is possible to load another with
the Esc L sequence, when the file selection screen is again
presented. However if the current screen has not been saved
prior to a load then the program requires a confirmation of
this with a further press of L at the prompt.
Deleting files
There is no direct mechanism in NoteWorthy for deleting
music files. You can use the usual DOS delete command after
the program has finished (or during a shell to DOS (Esc F2)
command). To delete the NoteWorthy file MYFILE issue the
command
DEL MYFILE.NW
Finishing
The program is terminated by one of the commands
Esc Q Quits the program. Requires confirmation
if work is not yet saved.
Esc X Save and exit. Allows a new file name to
be specified or the one currently in use to
be confirmed.
Clearing the screen for a new file
This is accomplished by selecting the New File option from
the Load (Esc L) screen.
NoteWorthy 1.85 Page 30
16. Mastering the program: Printing
Since the whole point of typing in music is so that it can
be saved, changed and reprinted, NoteWorthy provides
printing via the Esc P sequence from the Escape mode screen
(page (?)).
The option is then given to print to 9-pin printer or to
file, and provided that high density printing has been
specified with NWSETUP and that high density drivers exist
on the disk then the option to print in high-density is
included. The option is selected with the arrow keys and
Enter key.
The direct printing options are self-explanatory and will be
attempted via the port LPT1 or LPT2 as specified to NWSETUP.
Should the offer to print to file be accepted then a second
menu appears on the same screen offering a choice of
formats: high and low density printer dumps, and high and
low density .PCX (PC Paintbrush) files in normal or reverse
video.
Printer dumps are useful for multiple printing of one file,
when the time to compose the page can be saved by printing
to a dump file and later, after exiting from NoteWorthy, the
dump can be copied to the printer directly:
COPY /B MUSIC.DMP LPT1:
(Note the "/B" is required as a NoteWorthy dump is a binary
file).
Beware however that printer dumps can be several hundred
kilobytes especially in high density mode!
However the well-known PKZIP Shareware suite can compress
these printer dumps into a space about 5% of the actual
size, and print them directly. Provided that PKZIP and
PKUNZIP are in your current path, you can issue the command
PKZIP MUSIC MUSIC.DMP -M
which will compress the file MUSIC.DMP to the file
MUSIC.ZIP, afterwards deleting MUSIC.DMP.
The command
PKUNZIP MUSIC -PB
will send this compressed file to the printer. See the
programs from PKware for full details of how this works.
Contact your usual Shareware library.
The dump to .PCX option is useful for producing files which
can be read into Desktop Publishing systems for inclusion
with other text. Choose 'normal' or 'reversed' according to
your DTP system requirements. If in doubt, experiment.
NoteWorthy 1.85 Page 31
The print process
Whether printing to a printer or a file, the print process
consists of two stages, page composition and the actual
print. Depending how much conventional memory is available
in your computer, the printing may be done in several
'stripes': compose, print; compose, print; etc. While this
is happening there is a screen showing the progress of each
of these operations. The actual time to compose the page is
very dependent on the speed of your computer and the
printing depends on your printer.
Occasionally it is necessary to abort a print, and it is
important when this occurs that your printer should be left
in a sensible state, ie at the end of a print scan.
Consequently the Esc key can be pressed to abort, but the
actual termination may take some seconds after this. Be
patient.
9-pin printouts on 24-pin printers
While laserjet users may quite happily use low-density
prints as 'draft' prints (although this should be quite
unnecessary due to the WYSIWYG nature of NoteWorthy), there
is an intrinsic problem with using low density printouts
from high-density dot matrix printers. Since 9-pin printers
have a vertical dot pitch of 1/72", and high-density is
1/180", it is not possible to do a perfectly proportioned
print. Consequently 9-pin prints on 24-pin printers will be
found to be vertically stretched by about 20%, meaning that
the effective length of an 11" page is about 9".
NoteWorthy 1.85 Page 32
17. Mastering the program - system layout
Occasionally it is necessary to have systems of mixed
construction on one page, and NoteWorthy will allow you to
override the default system construction as follows:
Del This key deletes just one stave of the
current system. Since it is such a
destructive command (deleting all the stave
contents with it) it requires a confirmation.
{ (Left curly bracket) This key binds or
unbinds the current stave with that below,
provided that it is in the same system.
[ (Left square bracket) This attaches the stave
below to the current stave so that they are
part of the same system.
< Insert a single unattached stave above the
current one.
> Insert a single unattached stave below the
current one.
Using these keys systems can be constructed which are
smaller or greater that the default defined at the program
entry, or have bindings significantly different from each
other.
Normally systems would be set up when they are empty, but
NoteWorthy allows full staves to be merged. In this context
it should be noted that since bar lines occur only on the
top stave of each system, they may be duplicated when
systems are merged by pressing [ on the lowest stave of a
system.
When this key is pressed to separate systems then existing
bar lines are copied to the top stave of the new system to
maintain any barring which has already been defined.
NoteWorthy 1.85 Page 33
18. Mastering the program: Transposing
NoteWorthy has the ability to transpose a single stave or
the complete page by a semitone either up or down, and so
repeated application of this will generate any reasonable
transposition. The technique is self-explanatory and is
accessed by the keys F7, F8, F9 and F10 on the menu which
appears when Esc is pressed (page (?)).
The procedure may take a little while (depending on the
complexity of music and the speed of your computer) but the
following points should be noted:
1 The key of 6 flats is used rather than 6
sharps for transpositions up from one flat or
down from 1 sharp.
2 All notes, accidentals and key signatures are
changed. This is not normally a problem, but
many key-signatures become wider when
transposing from, for example, one sharp to
six flats. Some adjustment in format (by a
setting the compression ratio to about 5% -
Esc F3 - and compressing right - Esc F5) may
be necessary.
3 Sometimes the program cannot decide how to
designate various notes and accidentals. For
instance some double flats occurring in a
sharp key have an unclear destination
accidental when being transposed down. In
this case the program will leave this
particular accidental alone and warn the user
to modify it manually. This could occur a
number of times in one transposition, but
will only occur in these exceptional
conditions.
4 If there is no key signature then the program
will not insert one. Therefore it is a good
idea when working in C major to insert an
"dummy" key signature with the keystrokes:
K Shift-K Enter
This results in an on-screen "key signature"
of one natural on the centre stave. It will
not be printed out when a print is requested.
NoteWorthy 1.85 Page 34
19. Case Study: a Single Stave Melody
These case studies were all produced by capturing the
keystrokes presented to NoteWorthy in a demonstration file
and presenting this back to the package.
The effect of re-typing this score can be produced with the
command
NW /DEMO:CASE1
provided that the file CASE1.DEM is in the current
directory.
The following comments refer to its production.
1 Almost all the symbols were completed with
spacebar which gives default spacing. The
line ends were then either squeezed in
manually or justified right with Esc F6.
2 The melody is placed before the words, taking
care not to make too small a space between
the notes.
3 The words are then typed underneath, using
multiple spaces to obtain approximate spacing
between the words. Where these do not fit,
Edit Mode F10 is used to adjust positions.
4 Guitar chords for accompaniment are added
using the Ctrl key so that they will
transpose correctly if the music is
transposed later.
NoteWorthy 1.85 Page 35
20. Case Study: A Hymn Tune
This case study can be produced with the command
NW /DEMO:CASE2
provided that the file CASE2.DEM is in the current
directory. Like Case Study 1 it was produced from keystroke
capture during production. The following comments are
relevant:
1 The melody was first placed as in Case Study
1 using the default spacebar spacing.
2 The s are then aligned across both staves
with use of Tab or sh-Tab.
3 Use of zoom mode F3 to centralise the title.
4 Use of the copyright symbol in the text at
the right.
5 The speed of entry of this hymn tune makes it
ideal for transposition to suit the ranges of
the singers.
NoteWorthy 1.85 Page 36
21: Case Study: A Piano Score
This demonstration may be run with the command
NW /DEMO:CASE3
when CASE3.DEM is in the current directory. The following
comments can be made:
1 The most convenient pulse for this piece is
the quaver, and this is set up at the
beginning, adjusting the spacing grade to be
2 rather than the normal 3.
2 Throughout the entry of the music, the most
complex part is entered first, even if this
means hopping between treble and bass staves.
3 Quaver s are produced by entering crotchet
lower notes to a beamed-quaver part.
4 Notes without stems are used in bar 7 to
produce adjacent notes apparently on the same
stem.
5 The placing of the phrasing curves are left
to the end of the production as these take a
large amount of computer time to draw and
redraw.
6 The centralising of the title was
accomplished by switching to zoom mode while
typing it.
7 The complicated slur and emphasis annotation
in bar 1 was copied to subsequent quavers
using Block Mode.
NoteWorthy 1.85 Page 37
APPENDIX A: NWSETUP and NW.CFG
The program NWSETUP, when run (simply type the command
NWSETUP), places a file called NW.CFG on the current
directory of the disk. This file is read by NoteWorthy when
it starts up, and contains a list of the parameters which
are needed to customise your system for this package.
When the program is run, a menu appears on the left where
items can be selected with the up and down arrow keys and
Enter. On selection, submenus will appear and responses
selected in a similar manner. The box at the bottom of the
screen contains the current settings.
When the selection is complete the 'Finish' option can be
selected, with the 'Save and Exit' option. This will cause
the file NW.CFG to be saved to the current directory.
If you have a monochrome screen and the text is hard to read
then the program can be forced to run in Monochrome mode
with the command
NWSETUP MONO
NoteWorthy 1.85 Page 38
Appendix B: For Computer Novices
In DOS, file names consist of two parts, the name (up to 8
characters) and the extension (up to 3 characters following
a full stop). The idea is that the file extension gives some
clue as to the nature or use of the file, and the name its
contents or function. Thus all the NoteWorthy program files
have names of "NW" and varying extensions. All the music
files which it produces have names which you can define
yourself, but extensions of ".NW". Thus the file selection
screen only searches for files with extension ".NW".
Your hard disk (probably drive C) is structured into
directories, which have a name of up to 8 characters. This
allows groups of related files to be stored together, and
can include directories-within-directories.
The best way to organise your NoteWorthy system is to place
all the program files into a directory called C:\NW (that
is, its name is "NW", and it's on drive C at the very top of
the directory tree), and the files grouped in subdirectories
off this directory, eg C:\NW\SONGS, C:\NW\PIANO,
C:\NW\VIOLIN, etc.
The relevant computer commands you could use here are COPY,
MD (make directory) and CD (change directory).
To install your system, copy your NoteWorthy files to C:\NW
as in the installation instructions. Then you can move into
that directory by typing
CD \NW
and create subdirectories with (eg)
MD SONGS
MD PIANO
MD VIOLIN
Now you are "sitting in" the C:\NW directory and you can run
the NoteWorthy setup program by typing
NWSETUP
and answering the questions. This leaves a file NW.CFG in
the directory for the program to use.
Run NoteWorthy by typing
NW
and at the file selection screen (see page 5) you can move
into the required directory by selecting the directory
SONGS\, PIANO\ or VIOLIN\ before selecting New File or
loading an old file.
NoteWorthy 1.85 Page 39
These notes are not intended to be a substitute for your DOS
manual, but they may get you started quickly. Don't forget
to keep a second backup copy of all your NoteWorthy files,
either by copying them to floppy disk or some other way. One
thing is certain: one day your hard disk will fail and you
will probably lose all your hard work unless you have backed
up your data.
You can keep a floppy disk containing all the files in a
given directory by moving to that directory and copying to
drive A:
For example
CD \NW
CD VIOLIN
COPY *.* A:
This moves you first to the NoteWorthy main directory, then
to the subdirectory VIOLIN and then copies all files to
floppy disk in drive A.
NoteWorthy 1.85 Page 40
Appendix C: Computer Configuration - names
and paths
Files and Functions
The following files are created on your directory by the
installation process:
Vital files - the system will not run without these:
NW.EXE The main program
NW.OVL and its overlay (must be kept together)
(some versions of the software only)
NW.FNT Font file, needed by program on loading
NW.HLP Help file
Optional files
NW.TUT On-line tutorial
NW.HNT User-maintained hint file
Ancillary programs
NWSETUP.EXE NWSETUP program, creates file NW.CFG in
current directory.
If the file NW.CFG is not in the directory from which you
run the program then the directory containing the program
NW.EXE is searched. If this does not contain the file then
certain defaults are assumed:
Monitor: EGA/VGA/Hercules as found in the system,
colour assumed unless Hercules.
Printer: Epson
Density: Low
Keyboard: Non-enhanced (XT)
No pagethrow after printing
No keyboard speed-up
Printer port: LPT1
Page length: 11"
All data files (NW.FNT, NW.HLP, NW.TUT) are treated in the
same way, ie the program first searches the current
directory and failing that, the source directory. Thus high-
density printer drivers (NW.F08, NW.F13, NW.F24) may reside
in the NoteWorthy source directory or in the current
directory, making the system usable for twin 360K floppy
disk users.
NoteWorthy 1.85 Page 41
Appendix D - Making the program run faster
A. Keyboard speed.
Most computers today are supplied with an extended (101- or
102-key) keyboards, and these can all be made to run faster,
so that you don't wait as long for the autorepeat to start
when you hold a key down, and it also repeats faster. This
is particularly useful for moving the cursor quickly in the
package. It may be that some 88-key keyboards can be
accelerated in this way too, and you are invited to
experiment by running the program NWSETUP and using the
options there.
Another advantage of the extended keyboard is that it can be
made to issue other key combinations such as Ctrl-Down or
Ctrl-Up and Alt-PgUp and Alt-PgDn which are unavailable on
the 88-key keyboards. The latter two keystrokes are
available on these keyboards as F4 and Shift-F4 have been
provided.
B. Disk speed
Since the program makes extensive use of overlays and also
reads printer driver files when printing in high resolution
(24 pin/300 dpi) mode, then the use of a disk cache running
in either extended or expanded is an advantage.
C. Printing speed
When an image is being constructed, the program makes use of
what conventional is available in which to build each pass
of the image. The more available memory you have in your
system the fewer passes will be necessary and so the faster
the printing will be, in general.
For the same reason, when printing directly to a printer, a
medium sized printer buffer (32K or over) will allow the
construction of each pass to continue while the last pass is
still printing. The printer buffer could exist within the
printer, an interface box, or in system software.
NoteWorthy 1.85 Page 42
Appendix E: Error Messages
This is a list of error messages, their causes and remedies.
Most of these are shown by a message at the bottom of the
edit screen and a simultaneous beep from the system.
Bad filename
You have given a file name for saving which is not
acceptable to the operating system (such as all
spaces). Define another name and try again.
Cannot delete the only stave
You have asked to delete the only stave on the
page. NoteWorthy cannot work without a stave on
which to place the cursor.
Cannot justify - expansion too large
You have requested a justify operation which would
result in an expansion larger than 25, which might
involve positional errors. Adjust the stave
manually first.
Clef?
You have attempted to define a note or key
signature without defining a clef on the stave.
Define a clef and continue.
No more staves
You have requested a new system to be drawn which
would exceed the limit of 12 staves per page.
Finish the page, save it and place the new system
on the next page.
Not enough memory to print
You have requested a print when there is not
enough conventional memory left to print. You must
free up more memory by removing TSRs before
running NoteWorthy.
Not enough room on this drive
There is not enough room to save the page on the
current drive. Choose another drive or shell to
DOS (Esc F2) and delete some .BAK files or other
files.
Nothing to do
You have requested NoteWorthy to justify to the
right of the cursor when there are no objects to
the right of the cursor!
NoteWorthy 1.85 Page 43
Objects beyond cursor
You have requested NoteWorthy to cut off the left
or right of a stave (with Ctrl-L/Ctrl-R) and there
are objects which would be orphaned beyond the
cut-off point. Delete them first, or move them in.
Overlay error
(Some versions) The file NW.OVL was not found and
the program could not start. Make sure that NW.OVL
is in the same directory as NW.EXE
Printer not ready
You have requested a printout directly to the
printer, but it is not connected, out of paper or
some other problem. Make sure you are printing to
the correct printer port (LPT1 or LPT2) or
otherwise check the printer before requesting a
print. You can always get a printout to disk file.
Too many objects on this stave
NoteWorthy allows a maximum of 250 objects on each
stave. You have requested an operation which would
exceed this number. You must arrange that there
are less by (eg) deleting text and placing it on
another stave; moving a bar and placing it on
another stave or generally reducing the complexity
of the score.
Transposition Error
See the section on transposing on page 33.
Undo turned off due to lack of disk space
When NoteWorthy performs a justification,
compression or edit (F10) it first saves the
current line in a disk file in order that the user
can undo his operation with F7 later. If there is
insufficient disk space to save this stave then
this message appears and the undo operation is not
available.
You could free up some disk space by shelling to
Dos (Esc F2) and deleting .BAK files:
DEL *.BAK
NoteWorthy 1.85 Page 44
Program Failure
NoteWorthy is a program under continual development, and,
like all software (though many authors or software houses do
not admit it) will probably contain residual errors or
'bugs'. Hopefully these are minimal, but should a fatal
program error occur then the screen will clear and a cryptic
message appear highlighting the area within the program at
which the error occurred. But more usefully, from the user's
point of view, it offers to attempt to save your work. If
you answer Y to this question then the current file is saved
with the name ERROR$$$.NW, which you could rename
(RENAME ERROR$$$.NW MYFILE.NW) and so attempt to salvage.
You may like to fill in the Software Performance Report in
Appendix G and return it to Braeburn Software. If, from the
information you supply, we are able to track down and fix
this bug then you will be sent the latest version of the
software free of charge. Please include the ERROR$$$.NW file
if it would help us.
NoteWorthy 1.85 Page 45
Appendix F - note styles
The key 0 (number zero) may be pressed a number of times in
the creation or editing of a note. This alters the style in
ways dependent on the actual duration of the note. The
symbols available are
1 Small notes. Quavers etc can be beamed
together just as for normal notes
2 Open-headed tailed notes. These can be used
for shakes by beaming them
3 Crossed crotchets (and longer). Up to 2
strikethroughs are available, if more are
required then they are available with Alt-1
and Alt-2
4 Cross-headed notes, again beaming is
possible.
Note that beaming is not possible between notes of differing
styles, and beams must be removed before editing.
NoteWorthy 1.85 Page 46
APPENDIX G - software performance report
NoteWorthy version number (from the introductory screen)
__________
Registration Name (first line of sign-off message):
__________________________________________________________
Processor type: 8088/8086/286/386/486 _____
Video type: Hercules/EGA/VGA ______
Keyboard type: Extended (88) /non-extended (101/102 keys)
_______
Printer type: Epson/Proprinter/Laserjet _______________ (if
relevant)
Error number given on failure screen: _________________
Error message:
Write here a description of your operations before the error
if you think it may help us pin-point the error: